The boss fight has been a part of gaming since very near to the time of its inception. Serving a variety of roles in offering greater challenge, suggesting the climax of a game and plot, and just simply creating a spectacle for the player, has the boss fight merely become a cliched and expected “requirement” of games?
This week we consider the history and evolution of the boss fight in gaming, as well as the possibility of alternatives to this most expected of medium conventions.
This podcast is also available via iTunes.
Our podcast contributors:
Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.
G. Christopher Williams is the Multimedia Editor at PopMatters.com. You can find his weekly updates featured at the Neuromance blog.
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
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