Moving Pixels Podcast: We Have No Mouths and We Must Scream
I Have No Mouth and I Must Scream's horrors develop, not so much via gore or titillating jump scares, but around the possibility of the kinds of evil that it suggests really lurk in the human heart. This game's monsters too often resemble ourselves.
Nick Dinicola and Eric Swain return this week to October 1995 to revisit a horror classic, The Dreamers Guild's expansion of Harlan Ellison's short story "I Have No Mouth and I Must Scream."
The game, co-written by Ellison himself, develops the back stories of five victims tortured for over a century by the malevolent super computer AM. Its horrors develop in the game, not so much via gore or titillating jump scares, but around what it suggests might really lurk in the human heart, a malevolence and cruelty that matches that of the horrific super computer that humanity is responsible for designing.
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