A few thoughts on Jason Nelson's latest art game.
Whenever someone tells me that video games are superficial or generic it always feels a bit like having someone who only watches MTV tell you that all music is shallow and commercialized. Yes, if you only pay attention to AAA games made by companies who want to appease the largest set of consumers possible, you will probably notice that there is rarely much experimentation or issue pushing. They never totally make you happy nor do they totally piss you off, they just get the job done.
A lot of funny things start to happen to video games once you ditch the desire to make money, make people happy, or care about review scores. You start seeing games that are using the player to protest a trend in games. You start to see games that spoof their history. And sometimes you see a painting of Mega Man made out of a woman’s menstrual fluids. All signs indicate the rabbit hole keeps going after this.
Which is why Jason Nelson’s latest game I Made This. You Play This. We Are Enemies. is a welcome addition to the scene. Mixing a bit of social commentary with basic gameplay and massive amounts of abstraction, the game runs very similar to his last project game, game, game, and again game. As noted in the interview with Nelson that Popmatters did about a year ago, the principle purpose of the game design is to get the player to engage with the art. Not rack up a score, not make you feel pleasure at beating the level, and certainly not at figuring out the solution to Nelson’s nebulous art. There are a couple of basic elements that anyone playing will quickly notice. Your avatar moves in a pattern that is very similar to how your eyes travel when viewing each of the different websites being spoofed. The Yahoo News site moves up and down on platforms like one reads the columns, the Fark website moves in horizontal lines as you traverse down the page. Although being sent back to the level only mildly figured into game, game, etc., here it plays a massive role in communicating how a website sucks you in by constantly dragging you to the start. The mental trap of being stuck in ‘F5’ mode expresses itself throughout the game. Layered throughout all of these levels are Nelson’s signature eccentric videos, scribbles, and cryptic poetry.