Having recently finished Far Cry 2 I found myself wondering what I should play next. I had embraced the holiday rush last year, so I had plenty of games to choose from, and I browsed through my collection looking for one that sparked my interest. Since this happened to coincide with E3, I bombarded myself with press conferences, videos, write-ups, and hands-on previews, all hyping the big games to be released in the coming year, and suddenly my collection didn’t seem as interesting as it did last week. I found myself getting more excited for those upcoming games than for the games I already own.
This kind of attitude is necessary for an industry that relies so heavily on technology. New tech is always being introduced to the gaming world, so developers must always be looking ahead and thinking of new ways to incorporate that tech into their games. Just this week, Microsoft, Sony, and Nintendo all showed off new forms of motion control, so now it falls to developers to figure out how to integrate that new kind of control into games. The future of gaming is always changing, so it’s understandable that the industry would focus more on its future than its past.
A problem arises when consumers adopt this point of view, and become more concerned with what lies in the future rather then the present. I remember times as a teenager when I would be playing a game and all I could think about was what I wanted to play next. I’d continue playing the first game just to beat it, feeling an odd obligation to finish it before moving on, but the moment I was done with it I would never think of it again. Even if I loved a game, once I beat it I no longer cared about it. Such an attitude is not only a disservice to the game and its creators but to me as a gamer. Instead of savoring my time with those games, I’d rush though them so I could stay up-to-date with each new release: Games were a disposable media to be used once and then forgotten.
I enjoy E3. I enjoy the press conferences, videos, write-ups, and hands-on previews, all hyping the big games to be released in the coming year, but I think it’s important not to get too caught up in the hype. I was giddy with every mention of Assassin’s Creed 2, Uncharted 2, and (to my pleasant surprise) Scribblenauts, but I’ve also recently become enthralled with the voice recognition of EndWar and the wonderful absurdity of No More Heroes. In the wake of E3, I’d encourage every gamer to play a game from last year or even from last console generation just to put things in perspective: older games are still worth your time.