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Games Will Eat Themselves

As you might imagine, the first thing that you will want to do when “not playing” There Is No Game is to try to play it. In other words, the first thing that you will want to do is break the rules of the game.

Games

Killing Spree: The Inconsistency of Video Game Violence

Bioshock Infinite is problematic because, unlike the battle for Hyrule or Jacinto, the massacre at Wounded Knee actually happened, as did violence against interracial couples. It becomes extraordinarily uncomfortable for a game to treat enemies as obstacles to be removed with a gun in the context of actual, still relevant wars.

Games

In the Third Person: Against Player Authority

The critical consensus is that the main character in a game has to either be an extension of or a substitute for the player. The whole world must be at the player’s disposal, and the world has to be built around the player’s actions (or inaction). The more the player can play with, the better the game respects its medium. This “me-first” approach to video game storytelling is tragically limited.

Games

Killing Kids Is Scary

Any world built upon the bodies of children must be a hellish, nightmarish, or dystopian world. Sometimes it's one in which the player takes on the role of monster.

Games
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