One of the core mechanics of JRPGs is party management, which has interesting implications for how the game conveys the journey of a cohesive group over that of an individual. In the JRPG, the player doesn’t control a single character. They’re in control of the whole party all at once.
02 Apr 2013
Bioware has announced the third installment in their highly regarded Dragon Age series. While they've kept most details about the next title close to the chest so far, it offers an opportunity to look back at where the series has been.
30 Oct 2012
From a marketing standpoint, basing a game off Game of Thrones seems intuitive. The problem that nobody seems to have considered is that the kingdom of Westeros is a miserable place that nobody should want to be in.
17 Jul 2012
Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.
29 Jul 2010
Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.
G. Christopher WilliamsGames
19 Sep 2007
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