Skyrim put us in Skyrim and Fallout put us in the wasteland, but simply "being" there gets muddled by all of the other elements that those games require of their players. Proteus is tapping into that ability of games to create a sense of immersion and little else.
19 Mar 2013
In my head I kept comparing Ni no Kuni to Xenoblade Chronicles, but they evoke their sense of adventure in two very different ways. Instead, the way that Ni no Kuni uses its world rather than its story to evoke adventure means it actually has more in common with Skyrim than a JRPG.
01 Feb 2013
After playing Skyrim for 90 hours, I saw something that blew my mind, and I suspect that I only had this reaction because it took me 90 hours to get there.
10 Feb 2012
Skyrim most often seems to me like a fantasy veneer spread over the most boring occupation that I can think of, managing and prioritizing tasks at an office.
18 Jan 2012
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