Time and efficiency are most often the factor that creates tension in a zombie story, which is about when you will be overwhelmed and then if you have enough time to prepare to do something about it. So where is the source of tension in Dead Rising 3?
10 Sep 2014
“We didn't think of our movies as underground or commercial or art or porn; they were a little of all of those, but ultimately they were just 'our kind of movie.'” —Andy Warhol
24 Jun 2012
Games feature the ability to constantly challenge the forward momentum of time, rewinding (as it were) to reconsider the best route to reach a more optimal solution, challenging what we know about time and how we consider consequence.
28 Apr 2011
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