When you see the name Roland Emmerich on a film's credits, you expect a little cheese. After all, the cheddar-fied flavor of wildly uneven spectacles like Stargate, Independence Day, Godzilla, and The Day After Tomorrow mandate such an evaluation. But no one can prepare you for the ungodly Gouda of 10,000 BC. An amalgamation of much better movies, riffing on offerings as diverse as Quest for Fire, Apocalypto, The Ten Commandments, and any number of creaky ancient myths, Emmerich has finally hit the Monterey Jack-pot. This is a film so completely devoid of creative invention that it entertains by rote, using CG-eye candy and narrative familiarity to barely get by.
Somewhere in a mixed up pre-history, the father of D'Leh leaves his hunter/gatherer tribe and sets out for unknown territories. This labels him a coward, and his son an outcast. When a blue eyed girl named Evolet shows up, village shaman Old Mother predicts doom. The proposed wooly mammoth hunt will not go well, and even worse, 'four legged demons' will arrive and decimate the clan. Sure enough, an invading horde of evildoers arrives and takes all available inhabitants hostage. They will be marched across the empty wilderness and then used as slave labor for a sitting 'god' of a legendary domain known as 'the head of the snake.' Along with elder Tic-Tic, and a few remaining men, D'Leh builds up his courage and follows the kidnappers, rallying the remaining tribes along the way. He then plans to take on the imposing figure building an empire off the backs of some very unwilling captives, and rescue Evolet.
As a series of set pieces looking for any available fable to keep it afloat, 10,000 BC is really nothing more than computing power and implausibility. It is cinema that strains to be relevant while failing every test of scope or significance. Emmerich, who has made chicken nuggets out of pullet poo in the past (Independence Day remains a relatively guilty but undeniable pleasure) never fully realizes his aims here, instead squandering potential moments of power for ambiguous folklore, prophetic convenience, and a true sense of scattered purpose.
There is very little that makes sense, from the reason our hero can't carry the sacred white spear, the entire Saber-toothed Tiger sequence (which plays out like a sloppy Aesop version of Hercules and the Lion) to the last act almost reveal of our villain. And then there's the malarkey of the "magical" ending. In many ways, 10,000 BC feels like a badly constructed parable, the ever-present narrator (Omar Sharif) getting many of the facts wrong and more or less making it up along the way.
The references to other movies are so readily apparent you can practically smell them wafting off the screen. Emmerich must have been moved by Mel Gibson's Mayan bloodbath. He's incorporated many of that film's white hat/black hat simplicity and foreign language oddness. Instead of going all native, however, this director gets mixed linguistics, meaning some characters speak English, while others use their own words with (or without) translation. Nothing inspires drama quicker than waiting for a day player to explain what a supporting hero just said. Sometimes, Emmerich supplies subtitles. At other moments, the words supposedly have no meaning. When it tries for significance, it sinks. When it simply goes along lumbering under bitmap versions of ballyhoo, it's mildly endearing.
Better casting definitely could have helped this film. 10,000 BC relies far too readily on pretty faces with empty magnetism to power its purpose, with even the more unusual and unknown foreign actors rendered generic by Emmerich's ham-fisted touch. Our leads could easily be lumped into the "anyone from the OC" category, and we never care about the outcome of our lover's dilemma. There's a real sense of situational contrivance here, bad things easily circumvented by plot point coincidence or storyline self-adjustment. You can actually feel the screenwriters reacting, seeing a potential pitfall and then cooking up a clunky way out. Your unconscious viewership shifts so often under the weight of so many unexplained issues and phony motion picture happenstance that you get woozy.
While no one goes into this kind of movie expecting absolute authenticity and scientific accuracy, some of the taken liberties are downright insane. There's a moment where pissed-off dino-birds go Jurassic Park on our traveling warriors, and the ancient priests who serve the villainous uber God look like rejects from a drag version of 300 by way of Indiana Jones and the Temple of Doom. Emmerich pitches everything so high, so vast if clearly vacant, that we get a strange feeling of entertainment vertigo. It's as if, at any moment, the massive holes in 10,000 BC will open up and swallow us up. Unlike past attempts to revive dead genres - Gladiator and the sword and sandal peplum, Lord of the Rings and the entire fantasy film category - there is no way this movie would resurrect the caveman picture. It's not engaging or original enough.
In the end, 10,000 BC fails because its unwieldy parts can come together to create an intriguing whole. Emmerich constantly goes for the money shot, making F/X rule where people should actually count. But since he's gotten away with it before - The Day After Tomorrow is mostly event driven - this is one director who figures that such a strategy will always work. It doesn't. Unless you like your fromage on the incredibly stinky and stale side, kitsch or camp value overwhelmed by a Limburger level of ludicrousness, then avoid this fossilized flop. Roland Emmerich can make decent disposable entertainment. This is one effort that's more of a throwaway than a treat.