I didn't know much about the Iranian revolution, and having played 1979 Revolution: Black Friday, I don't feel anymore informed on the matter.
Adventurers come and go in some video games, meaning that sometimes the only narrative element that remains consistent in such games is the boss.
In Shardlight survival as not an all encompassing good, but an activity that must be accomplished alongside other equally important aspects of life.
Grief and trauma always seems a side venture to The Walking Dead's plots, never the central focus. Michonne seems to want to put these concerns front and center.