Featured: Top of Home Page/Games/PopMatters Picks/Reviews‘Bastion’: Putting Character Back into Indie Arcade By Kris Ligman / 4 August 2011
Featured: Top of Home Page/Games/Moving Pixels‘Catherine’: A Screwfly Box Puzzle Solution By Kris Ligman / 2 August 2011
Featured: Top of Home Page/Games/Moving PixelsMoving Pixels Podcast: Holla Back with ‘Fat, Ugly or Slutty?’ By Kris Ligman / 1 August 2011
Featured: Top of Home Page/Games/Moving PixelsIn ‘Bastion’, Narrative’s Stranglehold on Life and Death Is “Jus’ Foolin'” with You By Kris Ligman / 26 July 2011
Featured: Top of Home Page/Games/Moving PixelsWizards, Glass, and Computer Chips: What ‘The Dark Tower’ Can Teach Us About Gaming’s Fourth Wall By Kris Ligman / 20 July 2011
Featured: Top of Home Page/Games/Moving Pixels“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1 By Kris Ligman / 5 July 2011
Featured: Top of Home Page/Games/Moving PixelsPolitics of Control Revisited: What Has Changed? By Kris Ligman / 28 June 2011
Featured: Top of Home Page/Games/Moving PixelsFinding ‘Eden’: Can Games be Spiritual Experiences? By Kris Ligman / 21 June 2011
Featured: Top of Home Page/Games/Moving PixelsElectronic Empire Expo: The First World Problem of E3 By Kris Ligman / 14 June 2011
Featured: Top of Home Page/Games/ReviewsEsoterica America Episode I: The Entered Apprentice By Kris Ligman / 8 June 2011