Far be it for me to decide for you what your opinions on walking simulators are, but Dream is one caught between the worlds of self-proclaimed “art games” and traditionally designed goal-oriented games.
Toren does everything that games are supposed to be excellent at while also providing all the things that games need most right now. It looks stunning, it sounds incredible, and every moment of play is filled with importance.
The game doesn't portray brothers fighting brothers. It shows pieces on a map easing into firing range of one another with the objective of causing more casualties than they suffer.
Fighting games are more deeply centered on physical movement than any other game genre and that focus highlights the myriad of ways that motion can be presented.
It doesn’t matter if you play the light side or the dark side. People are still compelled to behave a certain way based on their circumstances, and individuality only really matters to the individual.
Nobody gets to be the hero, but everyone is important. Always Sometimes Monsters is personal, a bit meandering, crass, and occasionally more ham-fisted than it seems to realize.