‘One Way Home’ and the Evolution of Childhood Horror
One Way Home doesn’t revolutionize childhood horror; it’s part of the evolution of a subgenre that continues to find new ways to explore familiar fears.
One Way Home doesn’t revolutionize childhood horror; it’s part of the evolution of a subgenre that continues to find new ways to explore familiar fears.
Promise Mascot Agency‘s hilarious and grim open-world game shows we hold power for positive change within; even in our little pinky fingers.
MIO: Memories in Orbit isn’t just another entry in the Metroidvania catalog; it’s a meditation on consciousness and identity in a space where the line between organic and artificial life is blurred.
The year-long delay of Grand Theft Auto VI‘s release is making gamers restless. Meanwhile, at least we can go “fishing”.
In Clair Obscur: Expedition 33, the characters don’t cling to cosmic promises or ordained fates; they find meaning in deliberate choices made in the shadow of annihilation.
33 Immortals‘ grotesque, hellish landscapes and haunting soundtrack immerse players in a nightmarish journey into Dante’s Inferno.
In its cathartic gameplay, Monster Hunter Wilds shows that even the world’s grandest predators can fall when their weaknesses are understood and exploited.
Avowed is a charming, old-fashioned fantasy RPG reminiscent of The Elder Scrolls series that teaches players to be mindful of their words.
Arguably 2025’s best RPG video game, Kingdom Come: Deliverance II‘s success stems largely from its humorous meme appeal.
I’ve never played a video game so punishing as Citizen Sleeper II: Starward Vector, which stresses scarcity by playing for scraps.
I have never been more depressed playing a game than with Stimulation Clicker. This game is nauseatingly illuminating by design.
Marijam Dids’ book on video games and culture, Everything to Play For, is a wake-up call for those ignorant of the titanic importance gaming has in the modern world.