Saw II: Flesh and Blood

Conceptually the series was always a modernized take of the morality horror films of the '70s and '80s, modern in this case being a combination of the rhetoric of Fight Club alongside video game elements.


Dawn of Heroes

On paper, a simplified tactical RPG probably sounds like a good idea. Games like Pokemon have shown that the formula can deliver to younger audiences. The reason that Dawn of Heroes bombs is that it doesn’t really pay attention to what the player wants to do in this type of game.


On Design-Centric Game Criticism

L.B. Jeffries bids adieu to the Moving Pixels audience, but before he goes, he has a few words to share about writing game criticism, noting that "the difference between a critical analysis and a game FAQ is that somebody who has never played the game can still gain something from good analysis."


Music, Space, And Your House

"If you grew up thinking that the stage/arena show is what live music is supposed to be, it’s jarring to be confronted with a band playing two feet in front of you, running into you, spitting in your face, hitting you with their instruments."


Sierra vs. Lucasarts

What benefit is there to having terminal consequences in an adventure game? Adventure games always succumb to the issue of having an interface where you can theoretically do anything and having it confined to a space where you can only do what the designer allows.


Video Game Parodies

The general traits of a video game parodying another video game are simplification of both content and design to show how inane the bare bones interaction of that game really is.

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