L.B. Jeffries is the pseudonym of a law student from South Carolina. After majoring in English, L.B. wandered around the resort scene in California, taught a little creative writing in Vermont, and ended up dead broke on the lower east side of Manhattan. A year of working for the government convinced him that there are some things worse than death so he took the LSAT. He continues to maintain his sanity and artistic sensibilities by posting a weekly on the PopMatters blog, 'Moving Pixels', providing game reviews, and whatever else captures his fancy.
On paper, a simplified tactical RPG probably sounds like a good idea. Games like Pokemon have shown that the formula can deliver to younger audiences. The reason that Dawn of Heroes bombs is that it doesn’t really pay attention to what the player wants to do in this type of game.
19 Oct 2010
L.B. Jeffries bids adieu to the Moving Pixels audience, but before he goes, he has a few words to share about writing game criticism, noting that "the difference between a critical analysis and a game FAQ is that somebody who has never played the game can still gain something from good analysis."
12 Oct 2010
"If you grew up thinking that the stage/arena show is what live music is supposed to be, it’s jarring to be confronted with a band playing two feet in front of you, running into you, spitting in your face, hitting you with their instruments."
05 Oct 2010
Leaving the dark unspeakable evil unexplained is best because the moment that you reduce such horror to words or images, the player’s imagination no longer feeds it.
03 Oct 2010
When an author constructs an entire world, they tend to want to show it off as much as possible and provide explanations to game players. That's when games get stuck, especially if borrowing from sci-fi or fantasy literature.
21 Sep 2010
What benefit is there to having terminal consequences in an adventure game? Adventure games always succumb to the issue of having an interface where you can theoretically do anything and having it confined to a space where you can only do what the designer allows.
07 Sep 2010
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