Glenn McDonald's coverage of GenCon continues...
More updates from GenCon:
I'm a total sucker for old-school, turn-based RPGs, like the first few videogame iterations of Dungeons & Dragons. In these games, you controlled a party of 4-6 characters, and would lead them in turn-based combat against the bad guys. That meant each character would act individually in turn -- the elf fires his arrow at the orc, the wizard moves three squares and shoots a fireball at the troll. Time crawled to a stop in these games. This was combat which in game time was resolved in seconds, actually taking an hour or more to play in "real" time, as you carefully executed each hero's actions.
Promo art for The Continuum
The cover of issue #1 of
The Continuum's comic book
The Continuum just came out of beta a couple months ago, and already has a solid, global player base (you can play others online or go solo against the AI). The game has a very cool and compelling narrative chassis as well – check it out for yourself at www.thecontinuum.com.
I spent a good part of the rest of the day attending various writers workshops and symposia (besides writing about games, I also occasionally write for them -- I recently realized a lifelong dream by co-authoring a Dungeons and Dragons sourcebook, an advanced geek achievement I am proud of beyond all rational proportion).
A little bit of exposition in EVE Online
This writing used to be done by the coders themselves, or a small team of copywriters pulled over from the marketing division. And it showed. So the idea that the big companies are now hiring fantasy and sci-fi authors is a win-win for everyone. The games get more literate, and the writers have a new market.
As always, the most fun to be had at GenCon is wandering the exhibit hall and people-watching. Or troll-watching, or stormtrooper-watching, or what have you. More pics after the jump...