It was meant to be the sword and sorcery equivalent of Star Wars (Jedi was about to break and finalize the trilogy), an epic fantasy that was part space opera, part Renaissance fair, and all speculative spectacle. What it ended up being was a massively hyped flop that saw more merchandising then moviegoers over the course of its limited box office run. Oddly enough, the most lasting element of this otherwise forgettable battle between good, evil and a strange circular weapon (called a "glaive") was a video game that stormed arcades for months after the movie was more or less forgotten. Still, over the years, Krull has developed a determined following, devotees able to overlook the narrative's nonsensical elements (Laser spears? A less than convincing Cyclops?) to enjoy the average adventure at hand. In the hands of the prolific Peter Yates (responsible for such '70s classics as Bullitt and Breaking Away) what should have been an epic entertainment stumbled under Lucas like expectations, poorly realized effects, and performances that seemed pitched just a tad too high for the relatively low brow material.
Featuring a "dark" beast who lives in a constantly movie fortress of blackness, a prince with the power to control "the elements", an apprentice wizard with a reckless habit of ill-timed shapeshifting, a dainty damsel in distress, and a band of compassionate criminals lead by Liam Neeson and featuring Robbie Coltrane, Krull's confusing mythology left many an intended audience member scratching their adolescent head. Main characters died for relatively dopey reasons, plot points got lost inside all manner of interstellar/medieval malarkey, and the polished level of visuals that fans were used to (thanks to American companies like ILM) was all but absent in this bungled British production. Still, in its own awkward way, Krull creates a kind of amusement amalgamation, a formula for fun that argues it attributes in the following fashion: if you don't like one particular character or circumstance, just wait - something completely different is just around the corner. Today, such an all encompassing approach is part of cinematic sensibility. But back in the early '80s, film wasn't supposed to be so fractured.
As a result, Krull is the perfect pick up film – a movie you can catch in snatches while it plays on some pay cable channel. No matter what point you come in on the story, no matter what sort of scene is playing out before you, the lack of continuity and context actually allows you to take pleasure in the individual moment, and if so inclined, to stick around for another exciting sample in just a few minutes. Things do sort of come together at the end, especially when the prince and princess jointly use their love – or some other manner of emotion – to provide power to smite the beast. As the monolithic castle implodes upward, moving shard by shard into the stratosphere, we are overcome by a feeling of ridiculous resolve. Evil has been defeated, virtue has triumphed, and miniature pieces of a movie set are flying off into space. If that doesn't sum up a typical Greed era entertainment, what does?