It’s a strange and frustrating experience, trying to teach someone to play a game. You think about movements that have long become unconscious, a bit like trying to describe the exact mechanics of breathing.
The adoption of the role of the predator speaks to the role of the gamer in many of the most popular examples of the medium, but it also speaks to the distancing effect that strategy and tactics have in obfuscating our intentions in playing such games.
Seven Psychopaths and Drive have what it takes to go on to be cult favourites. They were able to use the conventions of their genre to criticize the fundamental operations of it. I bring up these movies because they’re great at doing what video games have been trying and failing to do, especially recently.