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Film

Your Life, Their Hands: Interview with Activist Documentarians Kirby Dick and Amy Ziering on 'The Bleeding Edge'

The makers of The Bleeding Edge on activist filmmaking, the dangers of medical deregulation, and Netflix as a platform for progressive filmmakers.

Recent
Games

Control Yourself (More): Agency in 'Dragon Age'

What's more freeing -- exploring a world or creating a character?

Games

Control Yourself: Agency and Narrative in Open World Games

One world's too open, and one world is not open enough. Is there a middle ground, and if there is, should we even use it?

Games

Press X to Read the Article: Tutorials and Beginning Games

The beginning of a game has to convince the player that it's worth playing, draw the player into the game's world, explain the game's mechanics, and do it all in a way that's not so slow and plodding that players give up before even getting to the meat of the game.

Games

Squirrels and Their Awful Lives

Conker's Bad Fur Day is one of the darkest comedies you could ever ask for, and it ends with a kick right in the teeth.

Games

Yeoman Chambers, We Hardly Knew Ye

In which a throwaway character's fate has the greater effect on the player.

Games

Don't Take It Personally, Babe, You Just Ain't No 'Digital'

A look at Christine Love's spiritual successor to Digital and why you should play it despite its flaws.

Games

'Dragon Age Legends' Provokes Cynicism but That's Okay

A look at games based on microtransactions and whether or not they're really all that evil after all.

Games

Everyone Is Terrible: The Politics of Orzammar in 'Dragon Age'

The decision of who will be king is probably one of the more complex quests that the Grey Warden undertakes, and here's why.

Games

The Meaning of Meaninglessness in 'No More Heroes'

The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.

Games

Knowing Across a Distance: Mediation in 'Killer 7'

A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.

Games

What Is Scary in Horror Games?

Horror can be atmospheric rather than situational. Are abandoned tombs, inky black catacombs in which echo the shuffling, dragging footsteps of fleshy horrors, and the occasional giant mass of flesh, eyeballs, and tentacles glaring balefully at the player scary enough for you?

Games

Awakening to the 'American Dream'

A game doubling as vehicle for '80s nostalgia but with a twist. Sounds like my kind of party.

Games

The Cybernetic Conundrum: Posthumanism and 'Dead Space'

The Necromorphs represent a level of posthuman development that extends far further than the protagonist of Dead Space is willing to go -- the point at which humanity is erased, allowing for the rise of the posthuman.

Aaron Poppleton
Games

Games for Girls

Just a little link aggregating.

Games

On the Creation of a Successful Trailer

Showcasing the narrative element of a game is fine, but we really just want to see how it plays.

Games

Nintendo's Niceness Problem

Nintendo might do well to remember that we, as gamers, crave a challenge every once in a while.

Games

Six Days in Fallujah

The recent controversy behind an upcoming game aiming to recreate the Fallujah Massacre.

Games

Facebook vs Twitter

Facebook has changed itself once again, this time with more than just a little influence from the upstart social networking site.

Games

NOBY NOBY BOY and the New PS3 Paradigm

The recent release of NOBY NOBY BOY cements the PS3 as the most reliable destination for "play" with or without the "game".

Games

Video Games and Their Impact on Dreams

Several interesting studies on the impact of video games on the subconscious and dreams.

Games

4 Minutes and 33 Seconds of Uniqueness

A new art game that takes less than 5 minutes and poses an interesting question.

Games

Web-Browser Doom

I found this link thanks to Rock, Paper, Shotgun.

Games

Matt Hazard: The Legacy You Never Knew

One advertising company attempts to lure consumers to a new IP by faking its own popularity.

Games

The Bright Side of E3

Was E3 really as bad as everyone says it was? Well, maybe, but it did have some redeeming factors as well...

Games

Mystified by the Cult of Chrono Trigger

Excited as anybody by the upcoming DS re-release of Chrono Trigger, I'm curious as to what makes it such a well-regarded and influential game.

Games

A Four-Leaf Clover Goes Platinum

Clover Studio has returned as PlatinumGames, complete with a publishing deal with Sega. It's time to celebrate, people.

Games

WiiWare Cometh!

While we've had clues thrown our way, we really don't know for sure which games will be part of WiiWare's launch on Monday. Here's what one writer is hoping for...

Games

Guitar Hero's Branches Turn to Twigs

The Guitar Hero franchise is being diluted by the sheer number of uses of the Guitar Hero name.

Games

Re-Evaluating the Wii Wheel

I sorta made a point of disparaging the idea of the Wii Wheel last week. Well, I was wrong.

Games

Can Korn Help Sell a Game?

A month in advance of Ubisoft's long awaited and hotly anticipated yellow-tinted shooter, Korn has released a song apparently "inspired by" the not-yet-out game.

Games

Soon Parted, or Soon to Arrive?

There is no better time than now for Cliff Johnson to release his long-awaited sequel to The Fool's Errand.

Games

Searching for the Next Wii Sports

When Wii Sports was released 17 months ago, it set the standard for minigames, one that countless compilations since have never even approached. Can Hudson's latest attempt stand next to greatness?

Games

Swag Tells a Story

A giant box from Rockstar leads to a brief reflection on the context that swag can provide.

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