The Charnel House Trilogy casts the player as an actor in a performance where the script is uncovered as performed. In doing so, it's throwing off an older design paradigm and creating a better work for it.
05 May 2015
By prioritizing storytelling in video games, developers inadvertently send the signal that gameplay innovation is less important to the growing medium.
17 Feb 2015
The Banner Saga is interested in expressing the character of the world itself through its game related lore.
10 Feb 2015
The first season of Telltale's The Walking Dead earned widespread critical praise, mainstream public appreciation, and a bevy of game of the year awards in 2012. Two years later, The Walking Dead Season Two has received a somewhat more muted reception.
16 Dec 2014
In Unrest, you play a number of characters who all have their own desires and stories, but you play as each of them, and this leads the player into conflict with the game and himself.
03 Dec 2014
Spec Ops: The Line isn't a criticism of mediocre shooters, but of the romanticism that has so often gone hand-in-hand with the modern shooter genre.
15 Oct 2014
The questions asked by the behavior in a game are limited in comparison to those asked by choices. They are always about violence.
16 Jul 2014
When we talk about video games, we don't seem to have the same understanding of "choice" as we do in other media or even in real life.
24 Jun 2014
Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.
17 Jun 2014
By taking the concept of choice and mapping it onto spatial relativity, The Stanley Parable has created an extended metaphor that comments on the whole concept of choice in video games.
12 Feb 2014
Telltale Games has very much set themselves up as a television network as much as a developer. So, why not take a few additional hints from TV?
14 Jan 2014
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