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Games

Horror with Friends

Fear is strangely an experience best shared with others -- even in seemingly less than social mediums, like single player video games.

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Games

Recaps Made Easy in 'Deus Ex: Human Revolution'

Human Revolution has the best story recaps of any game so far, proving that even video games can find a use for archaic technologies . . . like text.

Games

The Narrative Pastiche of Games

Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.

Games

Some Comments on Video Game Commentary Tracks

The commentary offers no insight into the development process and no talk of inspirations behind the story. For a game that was in development as long as Alan Wake, one would think there’d be at least a couple of interesting "behind the scenes" stories to tell.

Games

My Ending Is My Canon

My version of a story is bound to be different, but as co-author of my experience, it’s just as relevant as the developer’s version.

Games

All This Useless Interactivity

While we seemingly get lots of choices in a game about how we get from place to place, how to kill enemies (and with what weapon), and even how we make moral decisions, when the game prompts us we usually get down to doing what it tells us to do.

Games

Moving Pixels Podcast: The World of 'Alan Wake'

This week's podcast considers how the imaginations of both Alan Wake and the player bring the horrors of Bright Falls to life.

Games

Alan Wake and the Proper Use of Product Placement

Alan Wake does not contain some of the worst product placement in gaming history. In fact, it's an example of product placement done right.

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