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Games

The All Too Prescient Assassin in 'Assassin's Creed: Syndicate'

The world has reached a point where clichéd cartoon depictions of authoritarianism feel like pointed political commentary. When you're living a cliché, those clichés seem less cliché. It’s fucking weird.

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Games

The Best Detective Is an Assassin

The most recent Assassin's Creed's games clearly understand the fun of playing detective.

Games

'Assassin's Creed: Syndicate' Is a Great Tour Guide

Often enough in the Assassin's Creed series, it has been hard to appreciate its historical authenticity, since the gameplay is always pushing you away from the mundane up onto the rooftops.

Games

'Assassin's Creed': The Comic Book

How does one establish an entry point into a complex mythos developed through the plots of more than a half dozen very popular video games in only about 20 pages? Not very well.

Games

Ubisoft Understands the Art of the Climb

Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

Games

“Footsteps in Movies” and Other Strange Notions about the Authenticity of Media

Footsteps in movies never sound real. They shouldn't. after all, they're footsteps in movies.

Games

Look at You, You Big Silly, Says 'Assassin's Creed 3'

Assassin's Creed 3 is an enormous, beautifully rendered sandbox game designed to kick sand in your face.

Games

The Assassins' Aristocracy

Assassin's Creed: Unity highlights the difficulty of influencing social change from the shadows.

Games

Rationing Too Much of a Good Thing in 'Terra Battle'

Give a person lots of options and picking just one becomes difficult. Remove some options and the choice becomes easier.

Games

Art vs. Apps in 'Assassin’s Creed: Unity'

The companion apps for Unity highlight the antagonistic relationship between the art of games and the business of games.

Games

Some Worlds Are Best Seen From Outside Your Own Eyes

I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.

Games

The Assassins' Propaganda

Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.

Games

Moving Pixels Podcast: The Agony and the Allure of the Side Quest

We hate them. We love them. What makes the side quest so agonizing, yet so alluring?

Games

Where the Heart Is: The Use of Home in Video Games

Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, and for a medium that depends so much on empathizing with the lead character, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.

Games

A Stranger in His Own Land, or 'Assassin's Creed III' and the Alien

The worst thing about Connor as a character seems to me to have less to do with him possibly serving as an ethnic stereotype and more to do with the fact that he often just doesn't seem human at all.

Games

Experiencing Racial Identities: Passing in 'Assassin's Creed: Liberation'

My initial response to reading about the idea that Aveline, the protagonist of Liberation, would be able to adopt different personas in the game that seem tied to her mixed racial heritage was one of uncertainty.

Games

Paying Too Often for Sex in Video Games

In film, the salacious is something to see. In video games, however, the salacious needs to be something to do.

Games

Daddy's Little Gamer, Daddy's Little Murderer

My 13-year-old has more or less never been drawn especially to any hobby. So, this summer when she approached me, somewhat bored I think, and said, “Dad, I want to play a video game. What should I play?” I was kind of surprised.

Games

Existing Above the Law in Video Games

Games rarely have a parallel to social laws, at least not a parallel that holds any meaning. Social law, in games, doesn’t exist, except in how the protagonist is either above or exempt from it.

Games

First-Person Memories

Dear Esther and Assassin's Creed DLC use similar tricks to create tension even when there’s no danger of failure, since the stories revolve around stuff that's already happened.

Games

Moving Pixels Podcast: Exploring Open Worlds

The Moving Pixels podcast talks about what the open world genre means to the last decade in gaming and what kinds of worlds most compel players to explore them.

Games

Joining the Cult of Abstergo

Progressing in Assassin's Creed: Revelations feels uncomfortably like joining a cult.

Games

Scary Transmedia Synergy Within the 'Gears of War' Universe

Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.

Games

The Narrative Pastiche of Games

Beyond the cinematic presentation of many games, their pacing and storytelling has more in common with novels and television than with film.

Games

The Assassins' Politics

Through a series of puzzles Assassin's Creed: Brotherhood paints a picture of corruption and conspiracy throughout the US government from the 1700s to the present.

Games

Horror in Video Games: There's Seeing -- and Then There's Realizing What You're Seeing

My wife is right. The Necromorph known as a Slasher is extremely gross. But even though I played Dead Space for hours, I never noticed it.

Games

'Project Legacy': My First Facebook Game

Project Legacy is the surprisingly fun Assassin's Creed Facebook game.

Games

‘Clash of the Titans: The Video Game’ is ‘Clash of the Titans: The Director’

Clash of the Titans: The Video Game follows the original script of the movie, not the reworked script that found its way into theaters.

Games

Five Movie and Game Pairings

Certain combinations of these two different media benefit from the experience of each other.

Games

Locomotion, Parkour, and the Illusion of Competence in Video Games

The illusion of speed is magnified by the perspective offered to the player.

Games

The Mystery of Assassin's Creed

Assassin’s Creed is largely a mystery game, but we'll only find answers to its complex conspiracy if we divert from the path that the game sets for us.

Reviews

Assassins Creed

While the word jihad is never spoken, its frightening theological implications as a physical struggle as well as its more disarming theological definition as a spiritual struggle are both on display.

G. Christopher Williams
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