Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 8: The Factions of Gaming By L.B. Jeffries / 26 May 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 7: Application of Forms By L.B. Jeffries / 19 May 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity By L.B. Jeffries / 12 May 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 5: The Four Forms By L.B. Jeffries / 5 May 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 4: Player Input via the Silent Protagonist By L.B. Jeffries / 29 April 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 3: Plotting the Plot By L.B. Jeffries / 21 April 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 2: The Role of Depth By L.B. Jeffries / 14 April 2008
Featured: Top of Home Page/Games Zarathustran Analytics in Video Games, Part 1: Finding Identity By L.B. Jeffries / 7 April 2008
Featured: Top of Home Page/Games Thou Shalt Kill: A Look at Violence in Video Games By L.B. Jeffries / 25 March 2008