Bastion

Moving Pixels Podcast: Transitioning to ‘Transistor’

Complex Moral Choices Are Best Saved for the End

Complex Moral Choices Are Best Saved for the End

The kinds of choices that force us to define what we value and how a game is about what we value are best implemented at the end of that game.
The Illusion of Control in ‘Transistor’

The Illusion of Control in ‘Transistor’

Who’s in charge in Transistor? Maybe nobody.
A Girl and Her Sword

A Girl and Her Sword

In Transistor, a woman lacking a voice and a man lacking a body manage to complete one another. It is a game of impotent men and potent swords.

Forgive Me, Father, for I Have Simmed

One Day That Wall Is Gonna Fall: Game Design for Everyone

The End of the World Makes Sense in ‘Bastion’

Cyclical Stories in Video Games

Moving Pixels Podcast: Exploring the Alien Frontier of ‘Bastion’

‘Bastion’: Putting Character Back into Indie Arcade

In ‘Bastion’, Narrative’s Stranglehold on Life and Death Is “Jus’ Foolin'” with You