Featured: Top of Home Page/Games/Moving PixelsMeasuring Success: The Unsatisfying Notion of “Good Endings” and “Bad Endings” By G. Christopher Williams / 28 September 2016 Sometimes stories need to end badly in order to be really good.
Featured: Top of Home Page/Features/GamesIs Catherine the Last of the Manic Pixie Dream Girls? By G. Christopher Williams / 28 January 2013
Featured: Top of Home Page/Games/Moving PixelsHitting Close to Home: Relating to Catherine’s “Family Values” By Scott Juster / 22 September 2011
Featured: Top of Home Page/Games/Moving PixelsConstructing Community in ‘Catherine’ By Kris Ligman / 13 September 2011
Featured: Top of Home Page/Games/Moving PixelsMoving Pixels Podcast: Misogyny, Misandry, and ‘Catherine’ By Kris Ligman / 22 August 2011
Featured: Top of Home Page/Games/Moving PixelsSheep Men: Choice and Individuality in ‘Catherine’ By Jorge Albor / 18 August 2011
Featured: Top of Home Page/Games/Moving PixelsThe Taming of the Dude: ‘Catherine’ and the Sex Comedy By G. Christopher Williams / 10 August 2011
Featured: Top of Home Page/Games/Reviews‘Catherine’ Is Fun to Play and That’s About It By Kris Ligman / 7 August 2011
Featured: Top of Home Page/Games/Moving PixelsOn the Clock: Narrative and Gameplay Tension in ‘Catherine’ By G. Christopher Williams / 3 August 2011
Featured: Top of Home Page/Games/Moving Pixels‘Catherine’: A Screwfly Box Puzzle Solution By Kris Ligman / 2 August 2011