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Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming
Featured: Top of Home Page/Features/Games

Tick, Tick, Tick: The Temporal Cost of Free-to-Play Gaming

By
G. Christopher Williams
/ 19 February 2014
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
Featured: Top of Home Page/Games/Moving Pixels

The Moving Pixels Podcast on ‘CivWorld’ and Social Gaming

By
G. Christopher Williams
/ 3 October 2011
Featured: Top of Home Page/Games/Moving Pixels

Paying to Own, Paying to Compete: Monetizing the Social Game

By
G. Christopher Williams
/ 28 September 2011
Featured: Top of Home Page/Games/Reviews

‘Vampire Vision’: A Study of the Player, A Study in Incentive

By
G. Christopher Williams
/ 24 August 2011

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