Featured: Top of Home Page/Games/Moving Pixels ‘Kingdom Death: Monster’ and the Allure of Knowing that “You Really Shouldn’t…” By G. Christopher Williams / 14 December 2016 In an age when I can I have nearly anything shipped to me in three to five days by Amazon, Kingdom Death: Monster's exclusivity is its chief lure.
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Best of the Moving Pixels Podcast: Difficulty, Frustration, and Challenge in Video Games By G. Christopher Williams / 7 November 2016
Featured: Top of Home Page/Games/Moving Pixels The Bric-a-Brac of Games By Jorge Albor / 25 August 2016
Featured: Top of Home Page/Games/Moving Pixels ‘DarkMaus’ Creates a Community of One By Nick Dinicola / 19 August 2016 DarkMaus mimics the feel of an online community while being an entirely offline game.
Featured: Top of Home Page/Features/Games The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games By G. Christopher Williams / 17 August 2016
Featured: Top of Home Page/Games/Moving Pixels ‘Dark Souls’, Bicycles, and Level Design By Jorge Albor / 14 July 2016 How well could you draw a map of your favorite video game level?
Featured: Top of Home Page/Games/Moving Pixels Playing the Pacifist in ‘Dark Souls III’ By Jorge Albor / 2 June 2016 I’ve become some sort of playful anthropologist.
Featured: Top of Home Page/Games/Moving Pixels The Soothing Terror of ‘Dark Souls’ By Nick Dinicola / 20 May 2016 Dark Souls teaches us to be relaxed in the face of horror.
Featured: Top of Home Page/Games/Moving Pixels Getting Social with ‘Dark Souls III’ By Jorge Albor / 5 May 2016 If I invade and murder you, it’s for your own good. I swear.
Featured: Top of Home Page/Games/Moving Pixels The Barkley Marathon and Incomprehensible Game Design By Jorge Albor / 10 March 2016 The challenge of understanding something enough to beat it is part of the joy of unraveling incomprehensible game design.
Featured: Top of Home Page/Games/Moving Pixels ‘Darkest Dungeon’, a Masochist’s Dream By G. Christopher Williams / 21 October 2015 For as much as you level up in Darkest Dungeon, you will also level down. This is not power fantasy. This is a fantasy of cruelty and self inflicted pain.
Featured: Top of Home Page/Games/Moving Pixels Revisiting ‘Dark Souls 2’ By PopMatters Staff / 4 August 2015 Is Dark Souls 2 as perfect as I once thought it was? Not quite.