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Games

Hold Down B to Run: On the Importance of Velocity to Video Games

Holding down B to run changed our relationship to video games. It let us slow down enough to understand choices we never knew we had.

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Games

We're Sorry, Pauline, But Your Plumber Is in Another Castle

What Mike Mika's daughter wanted, what provoked him to hack a classic game, was a quite simple request: “She wanted to play as Pauline ... and she wanted Pauline to rescue Mario.“

Games

A Space for the Boys: Considering the Gendered Quality of Arcade Culture

My own arcade was called the Gold Mine and featured a facade of a 19th century mine entrance as the portal to entry. Greeting one inside, though, were simply rows of machines spread across a rather filthy and threadbare carpet and a cacophony of bleeps and bloops. Most often there was nary a girl in sight.

Games

The Pleasures of Playing in an Economy of Pain

The greater the failure of the video game player, the greater the financial reward of the video game machine’s owner. More frustration, more 'death', used to mean more quarters per hour. These days, it means something else, entirely.

Games

Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games

The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.

Games

Sorry, Dante, but your princess is in another castle

Is blonde and voluptuous a sufficient motive for harrowing hell?

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