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Games

Dying Is a Learning Opportunity

A game's cues and feedback shouldn't quell the impulse to take a risk, shouldn't smother learning before it can happen. If XP measures learning, then losing XP for dying is wrong.

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Games

You’re in No Position to Change Anything in ‘Dragon Age II’

Your Grey Warden was a force of change, but your Champion of Kirkwall is unable to change any major plot point. You are not special, which is the point.

Games

Moving Pixels Podcast: 'Dragon Age' Expanded?

Dragon Age: Origins received a great deal of DLC, but do these downloadable prologues, epilogues, and side stories add anything to the diverse and complex world of Origins?

Nick Dinicola
Games

You’re Not as Important as You Think: Choice and Consequence in Dragon Age

Dragon Age: Origins constantly reminds us that our choices have consequences and that makes us feel important, but that feeling is taken away when we see the long term effects of our decisions.

Games

Turning Frustration into Excitement: Random Battles in Dragon Age

Dragon Age: Origins improves the oft maligned mechanic of random battles in a way that improves the RPG experience rather than breaking it.


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