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Greed Is Good: Incentivizing Good Sportsmanship in Online Gaming

Sometimes to get a positive result, you need to appeal to people's baser instincts, not their better angels. Is Dawngate's karma system a better solution to changing player behavior than League of Legends's honor system?

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Games

My Slow Start With 'Need for Speed: Hot Pursuit'

Racing games still force players to start with the slowest cars and work their way up. Despite my frustrations, this system works for Hot Pursuit.

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Dead Space: Extraction

Dead Space: Extraction breathes new creative life into what was one of the most derivative genres in gaming, the "on-rails shooter," turning it from a mindless virtual shooting gallery into a valid avenue for storytelling.

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Battlefield: 1943

Battlefield 1943 proves that bigger is not always better.

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Lord of the Rings: Conquest

Lord of the Rings: Conquest feels in so many ways like a poorly-thought out genre exercise in service of a fantastic license.

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Skate 2

Taking advantage of all Skate 2 has to offer requires constant attention, a high degree of skill, and an amazing amount of patience.

Thomas Cross
Reviews

SimAnimals

This simulation of animal behavior may further the Sim-franchise's interests in simulating human behavior.

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Mercenaries 2: World in Flames

Things like plot, moral compasses, characters and dialogue are all secondary concerns in Mercenaries 2.

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Battlefield: Bad Company

A first-person shooter focused more on fun than authenticity or a deeply written narrative is actually a bit refreshing.

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