Rogue Legacy may have more to say than its seemingly retro mechanics and retro aesthetics imply. This week we talk about the game and the implications of its economic systems and financially motivated play.
"I expected a monster to greet me at the dias; a foe of unimaginable strength. But when I entered the castle and saw my father -- the king -- sitting atop the dias with goblet in hand, I knew all was lost. He would never die... and I would never be heir."
I have found myself struck with admiration recently by games that I have played that have put me in less than empowering positions, games that celebrate difficulty and hardship, struggling and deprivation, rather than empowerment and excess.
As the world is increasingly filtered through computers there is emerging a reliance on data as a belief system. Groups like Anonymous are pushing us further towards data, as they highlight the divide they see between belief and information.
President Obama faces an economic crisis, rising unemployment, and widespread anxiety about the country's future. In light of these troubling events, perhaps it is time for him (and us) to revisit Nebraska.