Featured: Top of Home Page/Games/Moving PixelsNotes on Cultural Gaming By Jorge Albor / 28 April 2016 I would love to see more characters and events inspired by other cultures beyond the use of that culture as set dressing.
Featured: Top of Home Page/Games/Moving PixelsThe Politics of ‘Pandemic – Legacy’ By Jorge Albor / 24 March 2016 It’s October, and the world is ruined. And I’m to blame.
Featured: Top of Home Page/Games/Moving PixelsThe Barkley Marathon and Incomprehensible Game Design By Jorge Albor / 10 March 2016 The challenge of understanding something enough to beat it is part of the joy of unraveling incomprehensible game design.
Featured: Top of Home Page/Games/Moving PixelsPolicing Behavior in eSports and ‘League of Legends’ By Jorge Albor / 25 February 2016
Featured: Top of Home Page/Games/Moving PixelsHope and Despair in Video Games By Jorge Albor / 11 February 2016
Featured: Top of Home Page/Games/Moving PixelsMaking ‘Netrunner’ More Casual By Jorge Albor / 28 January 2016 For Netrunner, the rules can only bend so far.
Featured: Top of Home Page/Games/Moving PixelsRepresenting a Disease in ‘That Dragon, Cancer’ By Scott Juster / 21 January 2016 Cancer is tragic, but it’s also mundane, absurd, and sometimes even funny. That Dragon, Cancer is an unflinching look at the disease.
Featured: Top of Home Page/Games/Moving PixelsRepresentation and Embodiment in Virtual Reality By Jorge Albor / 14 January 2016 When you slip on those VR goggles, who do you become?
Featured: Top of Home Page/Games/Moving PixelsDelightful Design in ‘Super Mario Maker’ By Scott Juster / 7 January 2016 With Super Mario Maker, Nintendo created both a tool and a toy.
Featured: Top of Home Page/Games/Moving PixelsLove-Hating ‘Fallout 4’ By Jorge Albor / 17 December 2015 Every time that I find something to love about Fallout 4, some tiny, inconsequential element takes me out.
Featured: Top of Home Page/Games/Moving PixelsBad Will Towards Men By Scott Juster / 10 December 2015
Featured: Top of Home Page/Games/Moving PixelsThe Games I Fear to Play: Reflecting on the Personal in Games By Jorge Albor / 3 December 2015