Featured: Top of Home Page/Games/Moving Pixels Emerging from My Hiatus from Big Budget Games By G. Christopher Williams / 7 December 2016 I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.
Featured: Top of Home Page/Games/Moving Pixels Exploring the Memories of a Dead Man in ‘Fallout 4’ By Erik Kersting / 24 November 2015 Video games have an advantage in how they pace a story. They can offer the choice of speeding up the plot or they can offer the option of slowing it down, perhaps to experience something less crucial to that plot, like the memories of a dead man.
Featured: Top of Home Page/Games/Moving Pixels ‘Proteus’ and the Simple Act of Being By Eric Swain / 19 March 2013
Featured: Top of Home Page/Features/Games Paying Too Often for Sex in Video Games By G. Christopher Williams / 15 October 2012
Featured: Top of Home Page/Games/Moving Pixels Post-It Note Role-Playing, or the White-Collar Warriors of ‘Skyrim’ By G. Christopher Williams / 18 January 2012
Featured: Top of Home Page/Games/Moving Pixels/Podcasts Moving Pixels Podcast: Exploring Open Worlds By G. Christopher Williams / 16 January 2012
Books/Featured: Top of Home Page/Features/Film/Games/Music/Television How Does One Beat the Heat? Try Descending Into Icy Madness By Aaron Sagers / 11 July 2010
Featured: Top of Home Page/Games/PopMatters Picks/Reviews Fallout 3 By Michael Abbott / 12 February 2009
Featured: Top of Home Page/Games The Difficulty with Difficulty in Games By L.B. Jeffries / 1 July 2008