One of the core mechanics of JRPGs is party management, which has interesting implications for how the game conveys the journey of a cohesive group over that of an individual. In the JRPG, the player doesn’t control a single character. They’re in control of the whole party all at once.
01 Apr 2013
The Manic Pixie Dream Girl not only teaches men how “to embrace life and its infinite mysteries” but also to violate taboos, the mundane, and all that which represents the prison of order and responsibility.
27 Jan 2013
Modern games seem intent on treating our imaginations as if they were as hostile as the projections in Inception.
03 Jan 2013
Modelled after the introversion of the comics on which it’s based, The Walking Dead tries to deal more with exploring the human condition rather than bathing in the fantasy of a zombie apocalypse.
10 Oct 2012
What makes some of the games in the Final Fantasy series interesting is how much the women share narrative responsibility with other characters.
27 Feb 2012
This week the Moving Pixels podcast crew discuss the history of the cutscene in video games, what they may or may not have evolved into, and whether or not they still have a place in video game storytelling.
13 Nov 2011
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