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Games

A Question of Immanence: Louis Vuitton, Lightning, and Our Virtual Selves

Clothes make the heroine, just as they do in real life or as they do in our virtual lives

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Games

Considering the Slow Burn of 'Final Fantasy XIII'

'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.

Games

Combat Mechanics as Character Development in 'Final Fantasy XIII'

For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun

Games

Party Division As Character Development in 'Final Fantasy XIII'

Breaking up the party helps us identify the characters as individuals rather than as just parts of a whole.

Games

On the Creation of a Successful Trailer

Showcasing the narrative element of a game is fine, but we really just want to see how it plays.

Games

The Bright Side of E3

Was E3 really as bad as everyone says it was? Well, maybe, but it did have some redeeming factors as well...


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