Featured: Top of Home Page/Games/Moving Pixels‘Plumber’s Creed’: Fusing Only the Most Basic Elements of Fun By G. Christopher Williams / 8 December 2015 Requiescat in pace, Mario.
Featured: Top of Home Page/Games/Moving Pixels‘Witch Hunt’: The Elegance of Orchestrating Chaos By G. Christopher Williams / 4 February 2015 Recently stumbling onto the tower defense game, Witch Hunt, feels to me like stumbling back into the arcade era.
Featured: Top of Home Page/Games/Moving Pixels‘The Blind Swordsman’ Teaches How to See Video Games More Clearly By G. Christopher Williams / 16 April 2014
Featured: Top of Home Page/Games/Moving PixelsGaming and Masturbating, Masturbating and Gaming By G. Christopher Williams / 18 December 2013
Featured: Top of Home Page/Games/Moving PixelsThinking About ‘Cunt’ By G. Christopher Williams / 26 September 2012
Featured: Top of Home Page/Games/Reviews‘Grey Story’: A Boy, a Girl, and Invisibility By G. Christopher Williams / 18 August 2011
Featured: Top of Home Page/Games/Reviews‘Rebuild’, a Game about Zombies and the Economy By G. Christopher Williams / 16 August 2011
Featured: Top of Home Page/Games/Moving PixelsMoving Pixels Podcast: 2011 Flash Game Round Up By G. Christopher Williams / 23 May 2011
Featured: Top of Home Page/Games/Moving PixelsDefining Our Relationship to the Software: Jonas Kyratzes’s ‘Alphaland’ By G. Christopher Williams / 18 May 2011
Featured: Top of Home Page/Games/Moving PixelsFlash Game: Storyteller By L.B. Jeffries / 1 October 2008
Featured: Top of Home Page/Games/Reviewsgame, game, game, and again game By L.B. Jeffries / 11 March 2008