
‘Chrono Trigger’ and Coping with Pandemic Trauma through Video Games
Coping with the COVID-19 shutdown via a video game, where I have control over the apocalyptic outcome, was what I needed. Chrono Trigger delivered.
Coping with the COVID-19 shutdown via a video game, where I have control over the apocalyptic outcome, was what I needed. Chrono Trigger delivered.
Point and click adventure games, says Kathy Rain and Whispers of a Machine creator Joel Staaf Hästö, hit a "sweet spot" between puzzles that exercise logical thinking and stories that stimulate emotions.
Fans have pledged $11M to a Dungeons & Dragons group because they champion safety and inclusion. Does this have larger, real-world implications?
Who is man? Who is monster? Apollonian and Dionysian dichotomies are at play in the video game series, The Witcher, soon to be a Netflix series.
The intersection of personality, ideology, and art criticism in games is a messy place. L.B. Jeffries reviews the genre's history of criticism for this installment of the #PopMatters20 series.
Kingdoms of Amalur takes all of the principles of videogames – agency, choice, exploration, conflict – and turns them into an expansive experience of testing the conventions, and even the technical framework, of videogame fiction itself.
From crawling to walking to running to the White House: dissecting 20 years of zombie evolution, courtesy of Resident Evil.
Board games show us a path out of our addiction to the on-screen desert of gaming by making the real world a tactile oasis for entertainment. You're playing against people, not code, and you might even learn some history, biology, or economics while you're at it.