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Television

'Westworld' Ponders the Lives of NPCs

Westworld seems less interested in examining traditional protagonists than interrogating the behaviors and abuses of a fictional world's props, its non-player characters.

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Games

A Brief History of Crime

Give me a rational reason to act evil in video games. If I'm going to eat a baby, I just need to believe that there is a good reason why.

Reviews

Fist of the North Star: Ken's Rage 2

Shallow, boring, pointless, and forgettable. Also, there's punching.

Games

Forgive Me, Father, for I Have Simmed

I feel guilty for things that I have done in God of War. Pushing that caged man over a bed of flames to solve that block puzzle? Still not over that.

Games

Moving Pixels Podcast: Who Do You Not Want to Be?

Video games allow us to take on roles of people that we could never be. What happens when those people are people we would never want to be?

Games

Playing the Bad Guy Feels Good

We may only be able to wonder what it would be like to experience Tony Montana’s psychopathic tendencies or Gordon Gekko’s greed, but in games, there is a demand to put bad behavior into action.

Games

Portable Gaming's Siren Song

When it comes to mobile games' strengths, today's portable gaming consoles are missing the point.

Games

God of War: Ghost of Sparta

While previous games have boiled down to fetch quests, revenge and bloodlust, Ghost of Sparta is a pure family affair.

Games

Imitating Intimacy in Video Games

Sex is very often (and very unfortunately) just a game.

Games

Games as Language Systems

Video games actually carry many of the expressive properties of language itself.

Reviews

God of War: Chains of Olympus

God of War: Chains of Olympus has unfortunately chosen to focus on the weakest aspect of the series: the combat.

Azmol Meah
Games

God of War II

The God of War franchise is as over the top as an action movie -- there's no point in warning you not to try this at home, because you can't.

Arun Subramanian
Games

God of War

God of War is also a cinematic feast, with cutscenes blending together to provide a complete story even without a game.

Kevin Garcia

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