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Games

Emerging from My Hiatus from Big Budget Games

I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.

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Games

Exploring the Memories of a Dead Man in 'Fallout 4'

Video games have an advantage in how they pace a story. They can offer the choice of speeding up the plot or they can offer the option of slowing it down, perhaps to experience something less crucial to that plot, like the memories of a dead man.

Games

Moving Pixels Podcast: Questioning the Context of Video Games

This week we consider how thematic, aesthetic, and narrative contexts effect how we understand the mechanics of the games that we play.

Games

A Brief History of Crime

Give me a rational reason to act evil in video games. If I'm going to eat a baby, I just need to believe that there is a good reason why.

Games

Some Worlds Are Best Seen From Outside Your Own Eyes

I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.

Games

Moving Pixels Podcast: The Agony and the Allure of the Side Quest

We hate them. We love them. What makes the side quest so agonizing, yet so alluring?

Games

Moving Pixels Podcast: 'Grand Theft Auto V', Bad Men in a Bad Economy

Is the Grand Theft Auto series still relevant? It is if you're willing to follow it to its conclusions.

Games

'Grand Theft Auto V': A Populist Revenge Fantasy

The final boss of Grand Theft Auto V is Mitt Romney's 1%.

Games

The 'Grand Theft Auto' Rampage: The Violence of Cultural and Subcultural Politics

Grand Theft Auto V's Trevor picks on social groups, rednecks, gang bangers, military personnel, and hipsters, and when he does so, he takes offense at one or two members of that social group before he then allows his rage to explode into a kind of murderous generalization. If one hipster offends, then kill them all.

Games

Trevor, Grand Theft Auto's Fictional Player Comes Alive

The purely sociopathic Grand Theft Auto player just seems like another character in a narrative designed to critique the game's shortcomings as a game, more a straw man than any real player that I know (or am).

Games

Playing to Suffer, Suffering to Play

I have found myself struck with admiration recently by games that I have played that have put me in less than empowering positions, games that celebrate difficulty and hardship, struggling and deprivation, rather than empowerment and excess.

Games

Forgive Me, Father, for I Have Simmed

I feel guilty for things that I have done in God of War. Pushing that caged man over a bed of flames to solve that block puzzle? Still not over that.

Games

Paying Too Often for Sex in Video Games

In film, the salacious is something to see. In video games, however, the salacious needs to be something to do.

Games

Existing Above the Law in Video Games

Games rarely have a parallel to social laws, at least not a parallel that holds any meaning. Social law, in games, doesn’t exist, except in how the protagonist is either above or exempt from it.

Games

Moving Pixels Podcast: Who Do You Not Want to Be?

Video games allow us to take on roles of people that we could never be. What happens when those people are people we would never want to be?

Games

Playing the Bad Guy Feels Good

We may only be able to wonder what it would be like to experience Tony Montana’s psychopathic tendencies or Gordon Gekko’s greed, but in games, there is a demand to put bad behavior into action.

Games

Moving Pixels Podcast: Grand Theft Stupid?

In which the Moving Pixels podcast considers the merits of the sometimes zany, sometimes puerile, most often both, Saints Row: The Third.

Games

Moving Pixels Podcast: Exploring Open Worlds

The Moving Pixels podcast talks about what the open world genre means to the last decade in gaming and what kinds of worlds most compel players to explore them.

Games

The Problem of the Female Gangster

Drawing on familiar media representations and cultural histories for the sake of building a female gangster actually seems pretty difficult.

Games

The "Subtle" Sex Appeal of 'Saints Row: The Third'

Saints Row: The Third's most subtle joke is balloon-sized bosoms.

Games

Jack Thompson Finds Rock Bottom

Jack Thompson has finally ticked off enough people to get disbarred. The final step on the way to that disbarment was just kind of sad.

Games

Grand Theft Auto IV

The insane brilliance on display is exemplified in the microcosm of the in-game television.

Games

Grand Theft Auto IV

Niko is very interested throughout the game in killing for the sake of revenge but, perhaps, even more so for the opportunity of wiping out his own past and eradicating his previous life.

Games

Why We Can't All Just Get Along

The parallels between those taking sides in the battle over the merit of Grand Theft Auto and the battle over the merit of blogs as journalistic devices are striking.

Games

Grand Theft Auto Goes...Social?

Yesterday, Rockstar Games announced the Rockstar Social Club, which sounds like a good idea despite the fact that there's nothing "social", really, about it.

Games

Grand Theft Auto: San Andreas

The 'violence' seemingly promoted by this GTA is less a violence to be feared for its realism, and one more committed against the dirty realism of history itself.

G. Christopher Williams
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