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Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, and for a medium that depends so much on empathizing with the lead character, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.
12 Mar 2013
Neil Davidge was the producer and co-composer of the last three Massive Attack albums and now he turns his considerable talents to the gaming world by scoring the Halo 4 video game.
05 Oct 2012
With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.
28 Mar 2010
"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."
02 Jul 2008
L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.
05 May 2008
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