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Games

Best of the Moving Pixels Podcast: Storytelling in War Games

Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.

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Games

Party of One

Scott Hughes shares a few thoughts about the future of multiplayer and single-player game experiences. Will these types of games eventually become products that are "separate, but equal"?

Scott Hughes
Games

A Dance with 'Destiny'

Can we overcome the Darkness through the power of dance? We’ll see.

Games

Where the Heart Is: The Use of Home in Video Games

Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, and for a medium that depends so much on empathizing with the lead character, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.

Games

Halo 4's Master Chief and Community Ownership

Halo 4's smooth transference of ownership -- and more importantly the community's positive reaction to it -- reflects a continuation of the changing relationship between player communities and developers.

Games

Unconventionally Creepy Games

A game doesn't have to be full of ghosts and zombies to be spooky.

Games

Neil Davidge (Massive Attack) - "Arrival" from 'Halo 4' (PopMatters Premiere)

Neil Davidge was the producer and co-composer of the last three Massive Attack albums and now he turns his considerable talents to the gaming world by scoring the Halo 4 video game.

Games

Moving Pixels Podcast: War Stories in Video Games, or Lovin' the Battlefield

With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.

Games

Universal Game Design

L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.

Games

Beyond the Core Gamer: An Interview with Wideload Games' Alex Seropian

"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."

Games

Zarathustran Analytics in Video Games, Part 5: The Four Forms

L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.


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