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Games

Never-Ending Story: The Role of Gameplay in Modern Adventure Games

By prioritizing storytelling in video games, developers inadvertently send the signal that gameplay innovation is less important to the growing medium.

Colin Fitzgerald
Recent
Games

Thematic Confusion in the Branching Narratives of Video Games

Maybe David Cage of Quantic Dreams had the right idea when he suggested people play through Heavy Rain one time only. After all, you can’t recognize the inconsistency of branching plots if you only see one of them.

Games

'One Chance': Playing with the Notion of Irreversible Consequences

There are some unsettling implications once we factor the "bargaining" stage of grief into digital media.

Games

Gun Control: The Video Game Obsession with the Sword and the Gun

The key observation to be made about the evolution of games into the violent extravaganzas of today is that, if you change the controller, you change everything.

Devon Campbell
Games

Things I Hated About Heavy Rain

For a large portion of Heavy Rain, I was angry.

Games

Our Role as Actor in 'Heavy Rain'

We're not players in Heavy Rain so much as we are actors. We're meant to assume the roles of these characters, to think like them, and the controversial controls reflect that desire.

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