It’s a strange and frustrating experience, trying to teach someone to play a game. You think about movements that have long become unconscious, a bit like trying to describe the exact mechanics of breathing.
It's easy to dismiss blood and violence as salacious without considering why it's there, what its context is, and what it might communicate.
The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.