Riot Games, the developers of League of Legends, have battled a six year war with its own player base, attempting to find penalties and rewards that might encourage more sportsmanlike behavior in the game. Now, they're throwing a pool party.
16 Jun 2015
In which the author suggests that the new Lara Croft might be the best example of androgyny in gaming.
25 Feb 2015
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.
16 Jul 2014
At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.
18 Jun 2014
Online gaming is like attending a concert, seeing the ballet, swing dancing in the crowd. The moment will be lost in time, but sometimes the most effective and intense experiences can't be captured and instead can only be lived.
03 Jun 2014
Sometimes to get a positive result, you need to appeal to people's baser instincts, not their better angels. Is Dawngate's karma system a better solution to changing player behavior than League of Legends's honor system?
07 May 2014
The results of Leagues of Legends's "Ultra Rapid Fire" mode were hilarious at first, but there's a reason that April Fool's Day only comes once a year.
06 Apr 2014
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
18 Feb 2014
What I admire about Nocturne's design is how its function reinforces the theme of the character himself, going so far as to evoke visceral emotional responses and actions in players themselves that make sense given the horror that Nocturne is supposed to represent.
04 Dec 2013
After trying and failing to figure out the pattern combinations to create some of the advanced mermaids in Mermaid World, my wife decided it was time to do what any good gamer does when faced with a brick wall. She found it was time to cheat.
13 Aug 2013
In games like Diablo, Infinity Blade, or Rogue Legacy, winning is merely a vehicle to more effective acquisition. And that makes me a little leery about myself as a gamer.
30 Jul 2013
As much as I kind of hate its retrograde commitment to the classic boss fight, still I have to admire the “truthfulness” of Devil May Cry in allowing the numbers behind the image and the actual image itself to reflect one another. That giant-unborn-baby-guy boss is what he appears to be -- frickin' hard.
05 Feb 2013
The option to “continue” changed the nature of death in games. It could certainly remain an annoyance and a sign of failure, an indication that the player is not executing well, but frankly, any number of games also seem to use death as a feature, as a necessary mechanic for play.
29 Jan 2013
My 13-year-old has more or less never been drawn especially to any hobby. So, this summer when she approached me, somewhat bored I think, and said, “Dad, I want to play a video game. What should I play?” I was kind of surprised.
09 Oct 2012
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