A game's cues and feedback shouldn't quell the impulse to take a risk, shouldn't smother learning before it can happen. If XP measures learning, then losing XP for dying is wrong.
The first time that I played Tharsis I lost in two turns. The first time that my friend played Tharsis, he won quite handily.
At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.