For a series in which the plots are loosely linked at best and can vary wildly in mood and tone, the music in the series is a great way to create continuity between games and make the player feel like they are playing a Zelda game and no other game.
While playing A Link Between Worlds it becomes very obvious that the quick travel system is supposed to be used to fix other awkwardly implemented systems in the game. So, why should those systems exist in the first place?
Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, and for a medium that depends so much on empathizing with the lead character, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.
Curiously, no matter how fiercely critics react to poor treatment of women, the portrayal of female characters in AAA games seems actually to be getting worse. Women are almost entirely unrepresented, and when they are represented, they exist only as a player objective.
Granted, Link does “hiyah,” “eyah,” and “ahh” his way through all of his post-64-bit adventures, but no amount of elfish interjections can change his status as a silent protagonist. Is a failure to communicate much, a failure to communicate?