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Games

'Inside' and the Monstrosity of Collectivism

An ability to manipulate a collective is a hint at what a little boy's power as an individual might be.

Recent
Games

'Inside' Embodies the Horrors of Collectivism

Like Limbo, Inside never tells you what you should do. Instead, by killing you, it only suggests, “Don't do that”.

Games

Puzzles and Horror Make a Curious Pair

Difficult puzzles aren't scary, and monsters that kill you while you're puzzling are just annoying.

Games

A Strategy for Dying

The option to “continue” changed the nature of death in games. It could certainly remain an annoyance and a sign of failure, an indication that the player is not executing well, but frankly, any number of games also seem to use death as a feature, as a necessary mechanic for play.

Games

Too Much Play to Pause

The interactivity of video games necessitates that players must always be engaged in action and are seldom given any chance to pause for reflection.

Games

Dead Again: Notes on the Impermanence of the Virtual Body

In video games, dying becomes useful, functional, pedagogical. In some games, it is consequential. However, such pain ironically can magnify the pleasure of play.

Reviews

Limbo

Limbo expertly fosters a sense of horror and mystery, but it is unclear as to whether there is actually anything to discover.

Games

Death Is Boring: Immortality as Character Development in Video Games

The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?

Games

Dreaming in 'Limbo'

Limbo is a nightmare. A dark, ethereal, and dangerous world filled with giant spiders, malicious kids, screaming machinery, and by the end, you’re no closer to understanding any of it than when you began.

Games

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

Film

Part 2: The Virgin Suicides to The Blair Witch Project (May - August 1999)

In Part Two of our look at the most memorable films of 1999, we experience music, foul-mouthed mayhem, and a late, great auteur's final cinematic statement.

Music

The Best of Britain 2008

British music in 2008 was for once every bit the match of its American equivalent, and tantalisingly suggested there's much more to come.

Chris Baynes

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