Sxip Shirey found recent success with "Woman of Constant Sorrow", and now discusses robotic bells, the pleasure of composing for circuses, and his new album A Bottle of Whiskey and a Handful of Bees.
09 Mar 2017
The option to “continue” changed the nature of death in games. It could certainly remain an annoyance and a sign of failure, an indication that the player is not executing well, but frankly, any number of games also seem to use death as a feature, as a necessary mechanic for play.
29 Jan 2013
In video games, dying becomes useful, functional, pedagogical. In some games, it is consequential. However, such pain ironically can magnify the pleasure of play.
25 Oct 2011
The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?
20 Jul 2011
In Part Two of our look at the most memorable films of 1999, we experience music, foul-mouthed mayhem, and a late, great auteur's final cinematic statement.
23 Mar 2009
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