
Video Game Storytelling Is a World-Colliding Reinvention
Whereas the novel specializes in psychological interiority, video game storytelling allows players to experiment outwardly in world-colliding fashion.

Whereas the novel specializes in psychological interiority, video game storytelling allows players to experiment outwardly in world-colliding fashion.

Marjane Satrapi is a complicated woman living and working at the intersection of many overlapping identity factors, and her books Persepolis and Embroideries provide us different facets through which to view this complex of relations.

Prolific literary critic Terry Eagleton tries to explain how but doesn't tell why, we shouldn't read about vacuum cleaners in How to Read Literature.

Regarding Evelyne Grossman’s The Anguish of Thought, Ph.D. candidates across America should lay down their pencils before they embarrass themselves.

C.D. Rose’s Who’s Who When Everyone is Someone Else is as striking for its achievements as it is for its failures, but ultimately the whole exercise is inessential.

Laurent Binet's over-the-top amalgam of the airport conspiracy thriller and the French intelligentsia poses a simple question: can high theory be thrilling?