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Games

Forced Failure and the Undignified Hero

When a hero fails in a game, it usually means a game over or that an earlier save state can overwrite that failure from ever happening. This either means that defeat is so absolute that the game cannot continue or that the failure is so inconsequential that it can be avoided entirely. What games don’t often do is force players into a situation where there is no right answer.

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Games

Let's Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.

Games

Let's Play: Interactivity by Proxy in a Web 2.0 Culture (Part 2)

Today we look to Let's Plays themselves to start drawing connections between performance and viewership behaviors as well as fan practices.

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