mass effect

In ‘Mass Effect’ While You Stare into the RPG, the RPG Stares Back into You

In ‘Mass Effect’ While You Stare into the RPG, the RPG Stares Back into You

Just as you interrogate your companions and enemies in order to understand them and their worlds, the game reveals itself to have been questioning you. What kind of player are you? What kind of person?

‘The Technomancer’ Takes Your Suspension of Disbelief for Granted

‘The Technomancer’ Takes Your Suspension of Disbelief for Granted

The Technomancer's botched combat system and lazily constructed narrative undermine an otherwise interesting premise.

Where the Heart Is: The Use of Home in Video Games

In the Third Person: Against Player Authority

A Tale of Two Shooters: ‘Spec-Ops: the Line’ and ‘Black’

Paying Too Often for Sex in Video Games

The Good, the Bad, and the Moral: An Exploration of Ethical Questions in the Gaming World

Virtual Worlds, Real Choices: What Blowing Up Megaton (or not) Taught Me About Myself

The Undead Author: Artistic Ownership of Games

Bioware Finally Gets the Morality Meter Right in ‘Mass Effect 3’

Moving Pixels Podcast: ‘Mass Effect 3’, Our Conclusions and ‘the’ Conclusion

The Fallible Morality of ‘Mass Effect 3’

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