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Where the Heart Is: The Use of Home in Video Games

Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, and for a medium that depends so much on empathizing with the lead character, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.

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In the Third Person: Against Player Authority

The critical consensus is that the main character in a game has to either be an extension of or a substitute for the player. The whole world must be at the player’s disposal, and the world has to be built around the player’s actions (or inaction). The more the player can play with, the better the game respects its medium. This “me-first” approach to video game storytelling is tragically limited.

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