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Games

Bioware Finally Gets the Morality Meter Right in 'Mass Effect 3'

Mass Effect has always had trouble presenting its morality system to players -- that is, until Mass Effect 3.

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Games

Space Jihadists: 'Mass Effect 2: Arrival' Just Keeps Digging Its Hole Deeper

Arrival demonstrates an almost appalling similarity to American media, not just in the way that we create our own enemies, but in how we manage to disregard the ensuing violence as the Other's doing, surely not our own.

Games

The Least Suicidal Suicide Mission Ever

Attacking the Collectors’ base in Mass Effect 2 is far from suicidal. If I have even a vague sense of what to do, it’s easy to keep everyone alive.

Games

Moving Pixels Podcast: Talking With Video Game Costume Designer, Holly Conrad

Holly Conrad is a costume designer and an avid gamer. By costume designer, I mean sculptor, engineer, seamstress, and designer.

Rick Dakan
Games

How Open Is Your Open World?

As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.

Games

The Loyalty Missions of 'Mass Effect 2' (Part 3)

You’re proving yourself as a leader and a lover.

Games

The Loyalty Missions of 'Mass Effect 2' (Part 2)

Continuing my look at the loyalty missions of Mass Effect 2, this week I write about Zaeed, Jacob, Samara, and Grunt.

Games

The Loyalty Missions of 'Mass Effect 2' (Part 1)

The loyalty missions are the primary means of character development for most of the characters in Mass Effect 2, giving us a detailed look at what each of them holds most dear in life.

Games

Building Worlds With Words in 'Mass Effect 2'

Mass Effect 2 creates a well realized world that feels alive, even when we're not playing, by using only words.

Games

Discussing Spoilers: Does It Ruin the Game Experience?

Despite popular opinion, I don't think any kind of spoiler can truly ruin your experience with any game.

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