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Games

'Rogues in Space': A Post-Mortem

Kris ran a tabletop campaign! Let's talk about it.

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Games

Constructing Community in 'Catherine'

Is it cheating when the game wants you to seek outside help?

Games

'Drag Race': Games, Competition and the Failure Gambit

What can reality television teach us about self-sabotage in gameplay?

Games

'Catherine': A Screwfly Box Puzzle Solution

Today we look at Atlus's idiosyncratic new puzzle game about relationships, Catherine, and an unexpected parallel to be found in science fiction.

Games

In 'Bastion', Narrative's Stranglehold on Life and Death Is "Jus' Foolin'" with You

Bastion's narration establishes a suitably oppressive mood that is as richly textured as the game's visuals.

Games

Wizards, Glass, and Computer Chips: What 'The Dark Tower' Can Teach Us About Gaming's Fourth Wall

A few idiosyncratic passages from the cult classic series by Stephen King may have a lot to say about ludic point-of-view.

Games

Politics of Control Revisited: What Has Changed?

That the U.S. Supreme Court has sided in favor of the game industry does little if anything for gaming as a subculture.

Games

Finding 'Eden': Can Games be Spiritual Experiences?

Child of Eden's gameplay is very much in the nature of religious ritual, as much as a passion play or holy communion.

Games

Electronic Empire Expo: The First World Problem of E3

There is a far larger system of class bias at work with games, namely the one that has to be engaged in just to facilitate the existence of this article.

Games

'don't take it personally': Identity Performance and Surveillance Culture

Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.

Games

'Dragon Age: Origins' and A Few Notes on Class

In games, we always play as middle class. We just occasionally start out in peasant drag.

Games

Chell's Digital Birth Certificate

Ultimately, it isn't a significant textual concern whether Chell's mother-daughter relationship with GLaDOS is literal or metaphorical.

Games

Let's Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.

Games

Let's Play: Interactivity by Proxy in a Web 2.0 Culture (Part 2)

Today we look to Let's Plays themselves to start drawing connections between performance and viewership behaviors as well as fan practices.

Games

Let's Play: Interactivity by Proxy in a Web 2.0 Culture (Part 1)

Let's Plays are just a small component of the overarching practice of collective gaming consciousness, to which I would add social media sites, review aggregators, game stores and other physical and digital spaces that affirm, check, and remix gaming knowledge along with other fan practices.

Games

Space Jihadists: 'Mass Effect 2: Arrival' Just Keeps Digging Its Hole Deeper

Arrival demonstrates an almost appalling similarity to American media, not just in the way that we create our own enemies, but in how we manage to disregard the ensuing violence as the Other's doing, surely not our own.

Games

Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of 'Dragon Age II'

This whole outcry stands as a testament to why gamers need to get over notions of "fairness" -- especially when "fairness" isn't really fair.

Games

Things I Was (Happily) Wrong About in 'Dragon Age II'

Something tells me that despite its flaws, Dragon Age II is going to have real staying power over time, especially among the critical and theoretical blogosphere where already some important dialogue is taking shape.

Games

Have We Entered an Era of Bad Literary Adaptations as Video Games?

Dante's Inferno would appear to have set a bad precedent.

Games

'Dragon Age' Lets Me Celebrate Girl Power (And Doesn't Make Me Self-Conscious)

I'm not very traditionally girly, and I like it when a video game character is able to communicate that mixture of gendered ideals without becoming a caricature. I found that in Dragon Age.

Games

From the Losing Side of the Console War: Confessions of a Sega Orphan

Somewhere in me still resides the bitter Sega orphan that, like a Firefly Browncoat or a Justin Bieber fan at the Grammys, wishes history had turned out differently.

Games

Do Some Games Exist in the Future?

Most video games celebrate the state of the present. However, the JRPG, with its arduous focus on the task at hand, reveals that that is rarely the goal or even pleasurable in the moment, but bearable only because of the knowledge that once it ends, the player will be rewarded with more story.

Games

Sackpersonhood: Constructing a Rhetoric of Player Identification

In LittleBigPlanet 2 you can be anything you want, as long as you're a boy or you don't actually expect anyone to respect or acknowledge you as being anything else.

Games

In 'LittleBigPlanet 2', the 80s are Back. Even the Communism.

There is something part Lego, part early MTV, part pillow fort, and part Saturday morning cartoon about the LittleBigPlanet games. Still, why communists?

Games

'Summer Wars': The Family That Plays Together Stays Together

This week we put on our film studies hats again to talk about the representation of social media and network gaming in Mamoru Hosoda's most recent animated feature film, Summer Wars.

Games

'One Chance': Playing with the Notion of Irreversible Consequences

There are some unsettling implications once we factor the "bargaining" stage of grief into digital media.

Games

The Business of Falling in Love with the Virtual

The video guy (or girl) isn't attractive simply out of an immediate reflexive response to him but because of an ongoing and ever evolving coexistence shared with him.

Games

I Loved 'Loved,' But I'm Not Sure I Love 'Love'

Today we look at two themed independent titles that showcase two different facets of what we now call the art game: game as system and game as anti-system.

Games

Player Guilt Revisited in 'Beautiful Escape'

I separated myself from the action, but afterward I found what I did completely repugnant. I regret allowing the game to acculturate me into treating rape as the equivalent of any other action that I can take in a game.

Games

On Gender Ambiguity in a Binary Paradigm

I had free reign to corner and manipulate any man or woman that Verge had compiled a dossier on, but I'd only ever succeeded in capturing men. What could the reason for this be? And did my record of victims shape who Daily was for me?

Games

The Neo Conundrum and the Cost of a Perfect Game Ending

Books and movies are not usually about how well you read or watch them. But many games change dramatically depending on how well you play them.

Games

'Fable III', the Presidential Simulator

Games are increasingly becoming part of political discourse. After all, I became Queen of Albion and my advisor asked me if I wanted to bail out the economy.

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