Bastion's narration establishes a suitably oppressive mood that is as richly textured as the game's visuals.
25 Jul 2011
A few idiosyncratic passages from the cult classic series by Stephen King may have a lot to say about ludic point-of-view.
19 Jul 2011
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.
05 Jul 2011
There is a far larger system of class bias at work with games, namely the one that has to be engaged in just to facilitate the existence of this article.
13 Jun 2011
Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.
06 Jun 2011
The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.
03 May 2011
Today we look to Let's Plays themselves to start drawing connections between performance and viewership behaviors as well as fan practices.
18 Apr 2011
Let's Plays are just a small component of the overarching practice of collective gaming consciousness, to which I would add social media sites, review aggregators, game stores and other physical and digital spaces that affirm, check, and remix gaming knowledge along with other fan practices.
12 Apr 2011
Arrival demonstrates an almost appalling similarity to American media, not just in the way that we create our own enemies, but in how we manage to disregard the ensuing violence as the Other's doing, surely not our own.
05 Apr 2011
This whole outcry stands as a testament to why gamers need to get over notions of "fairness" -- especially when "fairness" isn't really fair.
29 Mar 2011
Something tells me that despite its flaws, Dragon Age II is going to have real staying power over time, especially among the critical and theoretical blogosphere where already some important dialogue is taking shape.
15 Mar 2011
I'm not very traditionally girly, and I like it when a video game character is able to communicate that mixture of gendered ideals without becoming a caricature. I found that in Dragon Age.
01 Mar 2011
Somewhere in me still resides the bitter Sega orphan that, like a Firefly Browncoat or a Justin Bieber fan at the Grammys, wishes history had turned out differently.
21 Feb 2011
Most video games celebrate the state of the present. However, the JRPG, with its arduous focus on the task at hand, reveals that that is rarely the goal or even pleasurable in the moment, but bearable only because of the knowledge that once it ends, the player will be rewarded with more story.
08 Feb 2011
In LittleBigPlanet 2 you can be anything you want, as long as you're a boy or you don't actually expect anyone to respect or acknowledge you as being anything else.
31 Jan 2011
There is something part Lego, part early MTV, part pillow fort, and part Saturday morning cartoon about the LittleBigPlanet games. Still, why communists?
24 Jan 2011
This week we put on our film studies hats again to talk about the representation of social media and network gaming in Mamoru Hosoda's most recent animated feature film, Summer Wars.
17 Jan 2011
There are some unsettling implications once we factor the "bargaining" stage of grief into digital media.
10 Jan 2011
I had free reign to corner and manipulate any man or woman that Verge had compiled a dossier on, but I'd only ever succeeded in capturing men. What could the reason for this be? And did my record of victims shape who Daily was for me?
29 Nov 2010
If there is one truly unsettling element to this game, it isn't the torture sequences, but the dating sim parts that precede them.
22 Nov 2010
Books and movies are not usually about how well you read or watch them. But many games change dramatically depending on how well you play them.
15 Nov 2010
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